C Game Dev Menus

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C Game Dev Menus Download

C Game Dev Menus
here the full code
i want to put my game inside the menu ?
#include 'PrettyConsole.cpp'// to use setTextColor() and setCursorXY()
#include <iostream>
#include <conio.h> // to use _kbhit() and _getch()
#include <windows.h> // WinApi header
using namespace std;
void display_char(int rectX,int rectY,int rectWidth,int rectHeight){
setCursorXY(rectX+rectWidth/2,rectY+rectHeight/2);
cout << static_cast<char>(2);
}
void display_space(int rectX,int rectY,int rectWidth,int rectHeight){
setCursorXY(rectX+rectWidth/2,rectY+rectHeight/2);
cout << ' ';
}
void clear(){
cout << endl << endl << endl << endl << endl << endl << endl << endl << endl << endl ;
cout <<' ' << endl ;
}
int main (){
{
Beep(523,500); // 523 hertz (C5) for 500 milliseconds
Beep(587,500);
Beep(659,500);
Beep(698,500);
Beep(784,500);
cin.get(); // wait
}
int rectHeight = 8;
int rectWidth = 10;
int rectX = 10;// Initial rectangle's x position
int rectY = 1;// Initial rectangle's y position
int size = 21 , count_y =0 , size_y = 7,count_x =0 ;
bool bomb = 0 , flute = 0 ;
for( int x=0; x<rectWidth; ++x )
{
if (x0 || x9){
setCursorXY(rectX+x,rectY);
cout << '#';
}
else if ( (x4||x5)&&((count_x2 && count_y 0)||(count_x 1&&count_y 2))){
setCursorXY(rectX+x,rectY);
cout << ' ' ;
}
else{
setCursorXY(rectX+x,rectY);
cout << '=';
}
}
for( int x=0; x<rectWidth; ++x )
{
if ( x0 || x9){
setCursorXY(rectX+x,rectY+rectHeight-1);
cout << '#';
}
else{
setCursorXY(rectX+x,rectY+rectHeight-1);
cout << '=';
}
}
for( int y=0; y<rectHeight; ++y )
{
if ( y 4 && ((count_x 1 && count_y 2)||(count_x 1 && count_y 0))){
setCursorXY(rectX+rectWidth-1,rectY+y);
}
else{
setCursorXY(rectX+rectWidth-1,rectY+y);
cout << '#';
}
}
for( int y=0; y<rectHeight; ++y )
{
setCursorXY(rectX,rectY+y);
cout << '#';
}
rectY= 8;
rectX=1 ;
int rect_y=0;
int head_move_x , head_move_y ;
for ( int corre_y = rectY ; corre_y<= rectY+size_y;corre_y+=7){
int count_x = 0 ;
int rect_x=0;
for(int corre_x = rectX;corre_x<=rectX+size;corre_x+=9){
for( int x=0; x<rectWidth; ++x )
{
if (x0 || x9){
setCursorXY(corre_x+x,corre_y);
cout << '#';
}
else if ( (x4||x5)&&((count_x1 && count_y 1)||(count_x 2&&count_y 1)||(count_x 1&&count_y 0)||(count_x 0&&count_y 1))){
setCursorXY(corre_x+x,corre_y);
cout << ' ' ;
}
else{
setCursorXY(corre_x+x,corre_y);
cout << '=';
}
}
for( int x=0; x<rectWidth; ++x )
{
if ( x0 || x9){
setCursorXY(corre_x+x,corre_y+rectHeight-1);
cout << '#';
}
else{
setCursorXY(corre_x+x,corre_y+rectHeight-1);
cout << '=';
}
}
for( int y=0; y<rectHeight; ++y )
{
if ( y 4 && ((count_x 0 && count_y 1)||(count_x 1 && count_y 1))){
setCursorXY(corre_x+rectWidth-1,corre_y+y);
}
else{
setCursorXY(corre_x+rectWidth-1,corre_y+y);
cout << '#';
}
}
for( int y=0; y<rectHeight; ++y )
{
setCursorXY(rectX,corre_y+y);
cout << '#';
}
if (rect_x1 && rect_y 1)
{
setCursorXY(corre_x+rectWidth/2,corre_y+rectHeight/2);
cout << static_cast<char>(2);
head_move_x = corre_x ;
head_move_y = corre_y ;
}
if (rect_x1 && rect_y 0)
{
setCursorXY(corre_x+rectWidth/2,corre_y+rectHeight/2);
cout << static_cast<char>(3);
}
if (rect_y 0 && rect_x0)
{
setCursorXY(corre_x+rectWidth/2,corre_y+rectHeight/2);
cout << static_cast<char>(3);
}
if (rect_y 0 && rect_x2)
{
setCursorXY(corre_x+rectWidth/2,corre_y+rectHeight/2);
cout << static_cast<char>(3);
}
count_x++;
rect_x++;
}
count_y++;
rect_y++;
}
char key = 0 ,esc=27;
int x = head_move_x , y=head_move_y ;
while( key!= esc){
if(_kbhit()){
key= _getch();// _getch() reads a single character from the console without echoing the character
if (key 100){
if(head_move_x <x+1 && head_move_y >= y){
display_space(head_move_x,head_move_y,rectWidth,rectHeight);
head_move_x+=9;
display_char(head_move_x,head_move_y,rectWidth,rectHeight);
}
} else if(key 97){
if(head_move_x >= x && head_move_y >= y){
display_space(head_move_x,head_move_y,rectWidth,rectHeight);
head_move_x-=9;
display_char(head_move_x,head_move_y,rectWidth,rectHeight);
}
}
else if (key119){
if(head_move_y >= y ){
display_space(head_move_x,head_move_y,rectWidth,rectHeight);
head_move_y-=6;
display_char(head_move_x,head_move_y,rectWidth,rectHeight);
if(head_move_x x+9 && head_move_y y-6 && !flute){
cout << endl << endl << endl << endl << endl << endl << endl << endl << endl << endl ;
cout <<'Press <SPACEBAR> to get the FLUTE..' << endl ;
key= _getch();
if(key 32){
flute = true ;
head_move_y-=1;
display_space(head_move_x,head_move_y,rectWidth,rectHeight);
head_move_y+=1;
}
}
else if(head_move_x x-9 && head_move_y y-6 && !bomb){
cout << endl << endl << endl << endl << endl << endl << endl << endl << endl << endl ;
cout <<'Press <SPACEBAR> to get the BOMB..' << endl ;
key= _getch();
if(key 32){
bomb = true ;
head_move_y-=1;
display_space(head_move_x,head_move_y,rectWidth,rectHeight);
head_move_y+=1;
}
}
else {
clear();
}
}
}
else if (key115){
if(head_move_y<y){
display_space(head_move_x,head_move_y,rectWidth,rectHeight);
head_move_y+=6;
display_char(head_move_x,head_move_y,rectWidth,rectHeight);
if(head_move_y <= y+6 ){
cout << endl << endl << endl << endl ;
cout <<' ' << endl ;
}
}
}
}
}
cout << endl << endl ;
}
Menus

C Game Dev Menus Free

Im a beginner at this still getting comfortable in programming c. There are things i still can't wrap my mind in some of the subject. Jailbreak iphone 6s. Please help on this menu program, i have look through my other program that is working and kinda compare to it. Like some of blank constructor idk how to rackle that, i have to write a program that simulates a handheld gaming system. A system can have power.

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