Jun 03, 2015 Switch case programming exercises and solutions in C June 3, 2015 Pankaj C programming C, Exercises, Programming, Switch switch case is a branching statement used to perform action based on available choices, instead of making decisions based on conditions. When C reaches a break keyword, it breaks out of the switch block. This will stop the execution of more code and case testing inside the block. When a match is found, and the job is done, it's time for a break. There is no need for more testing.
The switch case statement is used when we have multiple options and we need to perform a different task for each option.
C – Switch Case Statement
Before we see how a switch case statement works in a C program, let’s checkout the syntax of it.
Flow Diagram of Switch Case
Example of Switch Case in C
Let’s take a simple example to understand the working of a switch case statement in C program.
Output:
Explanation: In switch I gave an expression, you can give variable also. I gave num+2, where num value is 2 and after addition the expression resulted 4. Since there is no case defined with value 4 the default case is executed.
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Twist in a story – Introducing Break statement
Before we discuss more about break statement, guess the output of this C program.
Output:
I passed a variable to switch, the value of the variable is 2 so the control jumped to the case 2, However there are no such statements in the above program which could break the flow after the execution of case 2. That’s the reason after case 2, all the subsequent cases and default statements got executed.
How to avoid this situation?
We can use break statement to break the flow of control after every case block.
Break statement in Switch Case
Break statements are useful when you want your program-flow to come out of the switch body. Whenever a break statement is encountered in the switch body, the control comes out of the switch case statement.
Example of Switch Case with break
I’m taking the same above that we have seen above but this time we are using break.
Output:
Why didn’t I use break statement after default?
The control would itself come out of the switch after default so I didn’t use it, however if you want to use the break after default then you can use it, there is no harm in doing that.
Few Important points regarding Switch Case
1) Case doesn’t always need to have order 1, 2, 3 and so on. They can have any integer value after case keyword. Also, case doesn’t need to be in an ascending order always, you can specify them in any order as per the need of the program.
2) You can also use characters in switch case. for example –
Output:
3) The expression provided in the switch should result in a constant value otherwise it would not be valid.
For example:
Valid expressions for switch –
Invalid switch expressions –
4) Nesting of switch statements are allowed, which means you can have switch statements inside another switch. However nested switch statements should be avoided as it makes program more complex and less readable.
5) Duplicate case values are not allowed. For example, the following program is incorrect:
This program is wrong because we have two case ‘A’ here which is wrong as we cannot have duplicate case values.
6) The default statement is optional, if you don’t have a default in the program, it would run just fine without any issues. However it is a good practice to have a default statement so that the default executes if no case is matched. This is especially useful when we are taking input from user for the case choices, since user can sometime enter wrong value, we can remind the user with a proper error message that we can set in the default statement.
-->This article covers the switch
statement. For information on the switch
expression (introduced in C# 8.0), see the article on switch
expressions in the expressions and operators section.
switch
is a selection statement that chooses a single switch section to execute from a list of candidates based on a pattern match with the match expression.
The switch
statement is often used as an alternative to an if-else construct if a single expression is tested against three or more conditions. For example, the following switch
statement determines whether a variable of type Color
has one of three values:
It's equivalent to the following example that uses an if
-else
construct.
The match expression
The match expression provides the value to match against the patterns in case
labels. Its syntax is:
In C# 6 and earlier, the match expression must be an expression that returns a value of the following types:
- a char.
- a string.
- a bool.
- an integral value, such as an
int
or along
. - an enum value.
Starting with C# 7.0, the match expression can be any non-null expression.
The switch section
A switch
statement includes one or more switch sections. Each switch section contains one or more case labels (either a case or default label) followed by one or more statements. The switch
statement may include at most one default label placed in any switch section. The following example shows a simple switch
statement that has three switch sections, each containing two statements. The second switch section contains the case 2:
and case 3:
labels.
A switch
statement can include any number of switch sections, and each section can have one or more case labels, as shown in the following example. However, no two case labels may contain the same expression.
Only one switch section in a switch statement executes. C# doesn't allow execution to continue from one switch section to the next. Because of this, the following code generates a compiler error, CS0163: 'Control cannot fall through from one case label (<case label>) to another.'
This requirement is usually met by explicitly exiting the switch section by using a break, goto, or return statement. However, the following code is also valid, because it ensures that program control can't fall through to the default
switch section.
Execution of the statement list in the switch section with a case label that matches the match expression begins with the first statement and proceeds through the statement list, typically until a jump statement, such as a break
, goto case
, goto label
, return
, or throw
, is reached. At that point, control is transferred outside the switch
statement or to another case label. A goto
statement, if it's used, must transfer control to a constant label. This restriction is necessary, since attempting to transfer control to a non-constant label can have undesirable side-effects, such transferring control to an unintended location in code or creating an endless loop.
Case labels
Each case label specifies a pattern to compare to the match expression (the caseSwitch
variable in the previous examples). If they match, control is transferred to the switch section that contains the first matching case label. If no case label pattern matches the match expression, control is transferred to the section with the default
case label, if there's one. If there's no default
case, no statements in any switch section are executed, and control is transferred outside the switch
statement.
For information on the switch
statement and pattern matching, see the Pattern matching with the switch
statement section.
Because C# 6 supports only the constant pattern and doesn't allow the repetition of constant values, case labels define mutually exclusive values, and only one pattern can match the match expression. As a result, the order in which case
statements appear is unimportant.
In C# 7.0, however, because other patterns are supported, case labels need not define mutually exclusive values, and multiple patterns can match the match expression. Because only the statements in the first switch section that contains the matching pattern are executed, the order in which case
statements appear is now important. If C# detects a switch section whose case statement or statements are equivalent to or are subsets of previous statements, it generates a compiler error, CS8120, 'The switch case has already been handled by a previous case.'
The following example illustrates a switch
statement that uses a variety of non-mutually exclusive patterns. If you move the case 0:
switch section so that it's no longer the first section in the switch
statement, C# generates a compiler error because an integer whose value is zero is a subset of all integers, which is the pattern defined by the case int val
statement.
https://omgpersonal.netlify.app/how-to-enable-c99-mode-in-dev-c.html. You can correct this issue and eliminate the compiler warning in one of two ways:
By changing the order of the switch sections.
By using a when clause in the
case
label.
The default
case
The default
case specifies the switch section to execute if the match expression doesn't match any other case
label. If a default
case is not present and the match expression doesn't match any other case
label, program flow falls through the switch
statement.
The default
case can appear in any order in the switch
statement. Regardless of its order in the source code, it's always evaluated last, after all case
labels have been evaluated.
Pattern matching with the switch
statement
Each case
statement defines a pattern that, if it matches the match expression, causes its containing switch section to be executed. All versions of C# support the constant pattern. The remaining patterns are supported beginning with C# 7.0.
Constant pattern
The constant pattern tests whether the match expression equals a specified constant. Its syntax is:
where constant is the value to test for. constant can be any of the following constant expressions:
- A bool literal: either
true
orfalse
. - Any integral constant, such as an
int
, along
, or abyte
. - The name of a declared
const
variable. - An enumeration constant.
- A char literal.
- A string literal.
The constant expression is evaluated as follows:
If expr and constant are integral types, the C# equality operator determines whether the expression returns
true
(that is, whetherexpr constant
).Otherwise, the value of the expression is determined by a call to the static Object.Equals(expr, constant) method.
The following example uses the constant pattern to determine whether a particular date is a weekend, the first day of the work week, the last day of the work week, or the middle of the work week. It evaluates the DateTime.DayOfWeek property of the current day against the members of the DayOfWeek enumeration.
The following example uses the constant pattern to handle user input in a console application that simulates an automatic coffee machine.
Type pattern
The type pattern enables concise type evaluation and conversion. When used with the switch
statement to perform pattern matching, it tests whether an expression can be converted to a specified type and, if it can be, casts it to a variable of that type. Its syntax is:
where type is the name of the type to which the result of expr is to be converted, and varname is the object to which the result of expr is converted if the match succeeds. The compile-time type of expr may be a generic type parameter, starting with C# 7.1.
The case
expression is true
if any of the following is true:
expr is an instance of the same type as type.
expr is an instance of a type that derives from type. In other words, the result of expr can be upcast to an instance of type.
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expr has a compile-time type that is a base class of type, and expr has a runtime type that is type or is derived from type. The compile-time type of a variable is the variable's type as defined in its type declaration. The runtime type of a variable is the type of the instance that is assigned to that variable.
expr is an instance of a type that implements the type interface.
Switch Statements In C Programming
If the case expression is true, varname is definitely assigned and has local scope within the switch section only.
Note that null
doesn't match a type. To match a null
, you use the following case
label:
The following example uses the type pattern to provide information about various kinds of collection types.
Instead of object
, you could make a generic method, using the type of the collection as the type parameter, as shown in the following code:
The generic version is different than the first sample in two ways. First, you can't use the null
case. You can't use any constant case because the compiler can't convert any arbitrary type T
to any type other than object
. What had been the default
case now tests for a non-null object
. That means the default
case tests only for null
.
Without pattern matching, this code might be written as follows. The use of type pattern matching produces more compact, readable code by eliminating the need to test whether the result of a conversion is a null
or to perform repeated casts.
The case
statement and the when
clause
Starting with C# 7.0, because case statements need not be mutually exclusive, you can add a when
clause to specify an additional condition that must be satisfied for the case statement to evaluate to true. The when
clause can be any expression that returns a Boolean value.
The following example defines a base Shape
class, a Rectangle
class that derives from Shape
, and a Square
class that derives from Rectangle
. It uses the when
clause to ensure that the ShowShapeInfo
treats a Rectangle
object that has been assigned equal lengths and widths as a Square
even if it hasn't been instantiated as a Square
object. The method doesn't attempt to display information either about an object that is null
or a shape whose area is zero.
Dev C++ Switch Statement Examples
https://santalucky.netlify.app/little-snitch-like-program-for-windows.html. Note that the when
clause in the example that attempts to test whether a Shape
object is null
doesn't execute. The correct type pattern to test for a null
is case null:
.
C# language specification
For more information, see The switch statement in the C# Language Specification. The language specification is the definitive source for C# syntax and usage.