Vocoder With Auto Tune Pedal

Tuning & Pitch Correction

Nov 29, 2015  Location: BOSTON, MA. There are a few. EHX V256 Vocoder can do autotune. I know TC electronics has a few pedals that are dedicated to vocals and have auto tune. Just so you know it's not super easy to pull it off live, usually when you push autotune hard enough, you get the hard correction which made the effect famous. Oct 02, 2017 Auto-Tune is based on the phase vocoder, which is a computer algorithm rather than a physical “thing.” The phase vocoder breaks up a signal into short bursts called windows. The phase vocoder breaks up a signal into short bursts called windows. Auto-Tune EFX+ is the powerful production tool which combines the core features of Auto-Tune with the powerful Auto-EFX multi-effects rack (vocoder, tube distortion, filters etc.) and Auto-Motion pitch-shifting melodic pattern generator. Must-have vocal plugin for producers and sound engineers.

In the year 2011, the engineer’s ability to take an “off note” and bump it to a correct note is a well known fact. Made most popular by the use of Antares Auto-Tune by artists such as Daft Punk, Cher, and T-Pain, Auto-Tune has become a commonly understood (sometimes mis-understood) concept and has even shown up as an iPhone app.

Tuning software has been around for well over a decade, and has been used in records in far more transparent ways for awhile now. In fact, it’s been a lifesaver to many a recording. Sometimes you get that magical take (or only one take) that just has that slightly off moment. Tuning gives the engineer the choice to leave the take natural, or make it “perfect.”

Pitch Correction vs. Pitch Shifting

Pitch Correction is not simply finding the intended pitch and gluing the off note to it. That’s called Pitch Shifting. While Shifting and Correction have a lot of things in common – there is one fundamental difference. Instruments, particularly the human voice, have harmonic signatures. These signatures in conjunction with overtone patterns allow us to identify when an instrument is a guitar, a flute, a sine wave, or a voice. The voice in particular is manually shaped with various harmonic signatures, called Formants, that yield vowel sounds. Our natural overtone pattern, and the resonance shaping we make with our glottis, mouth shape, and nasal cavity come together to form our unique sound. When we sing higher or lower notes, some characteristics change, but our Formants (our harmonic signature) actually stays the same. After all, just because one note is lower than the other doesn’t mean our mouth or nose changes dimension in order to produce the lower note.

Pitch Correction accounts for this harmonic signature, these formants, and rearranges our sound to the desired pitch while preserving the harmonic shape.

How It Works

This part is pretty complicated, and the most technical bits are still outside of my understanding. However, I’ll lay down the basic info. Pitch Correction uses a variant of phase based vocoding. So, when people call Pitch Correction software “the vocoder” – they aren’t totally incorrect. Pitch Correction is essentially a very specific vocoder.

Phase Vocoding sounds complicated. It is and it isn’t. At the most basic level a vocoder isn’t terribly complex. It literally “codes voice.” Our voice has different amplitude shapes at different frequencies as we pronounce words (particularly with vowel sounds). The vocoder reads the incoming volume levels at different frequency bands and figures out the shapes. These shapes control a set of frequency filters in the vocoder which are then applied to a different signal. While we most commonly think of this as being done by a compuer, it can actually be accomplished in the analog world relatively simply. But, the more frequency bands and filters used, the more accurate the vocoding will be – and computers allow for extremely high numbers of bands and filters to work simultaneously.

Here’s the complicated part. In traditional vocoding, the voice may act as the modifying control for a simple wave shape or sound. In Pitch Correction, the voice essentially acts as the controller for a Pitch Shifted version of itself. Not only that, but the pitch shifted version is kept at the same or a similar time boundary as the original. This is done through mathematical algorithms that involve Fourier transformation and re-synthesis to get down to the basic structure of the sound, and re-create it at a different pitch without changing the rhythm – or making “intelligent” time changes that keep it as close as possible with minimal artifacts.

The bottom line: Pitch Correction changes the pitch, but keeps the harmonic signature of the original (or as close to it as possible).

Inside the Tuner

There are several tuning programs on the market, the three most common being Antares Auto-Tune, Waves Tune, and Celemony Melodyne. All three have a unique sound to them that can be most noted when the functions are set to do the maximum amount of tuning within the smallest increments of time – meaning the tuned sound stays unnaturally locked on pitch. Even though they are all doing essentially the same thing, the make-up of the formant encoder, the quality of the filters, the intelligence of the pitch shifter (choosing how to best change pitch with minimal effects to time), and the accuracy of the programs parameters, all amount to somewhat different sounds.

Auto-Tune – To be fair, my experience with Auto-Tune is more limited than my experience with Waves Tune or Melodyne. My impression has been that it is generally the most heavy handed of the three programs. Even when set lightly, it still seems to impart a coloring onto the sound. That being said, it can be a nice color – almost like an exciter. It’s also very easy to use. Automatic mode works very well the moment it’s turned on, and graphical mode is fairly intuitive when you want more control.

Waves Tune – Waves Tune is to my ear, the most easily transparent. It’s designed with transparency in mind. This is probably not the software to use if you want some kind of excited effect, though it can still be done. There is a mild dulling of the sound at times, in fact. It’s also less CPU intensive. If I were to take a blind guess, I would say there’s simply wider frequency bands being used in the encoding and re-synthesizing process. The controls are extremely intuitive, and allow for very detailed access to the sound with little fuss.

Melodyne – Melodyne is generally my choice of the three. It can be very transparent or very non-transparent, and the ways it can do it are more varied. That being said, it’s not the most intuitive – it takes a while to really master all of it’s uses. It’s probably not the best choice for a quick nip & tuck on a small moment – but for a sound where serious work is involved, you have more options, control, and great sound quality. What I especially like in Melodyne is that it allows for independent formant pitching, in addition to pitching the root tone itself.

Tools & Terms

Skillful use of Pitch Correction requires a bit more expertise than just figuring out the key and running the process. There are in fact some fine controls that can be used for subtlety, to add some slight distortion or excitement, or totally turn the sound into a robo-synth version of itself (and a number of ways to do the latter). Now, in each program these things are controlled and labeled differently, so I’m going to make up some of my own words here – this isn’t technical terminology, but I think it will help explain the process.

Tightness – There is generally a control that allows you to determine how much you want the sound source to stay locked on pitch. In Auto-Tune this is controlled by “Re-tune Speed”. In Waves Tune this is again controlled by a “Speed” control, but is also heavily influenced by the “Note Transition” function. In Melodyne there is “Pitch Modulation” which controls vibrato shaped pitch variance, and “Pitch Drift” which controls non-periodic pitch variance. Vibrato functions around the idea of the center pitch, whereas drift does not contain a pitch around which it modulates.

Transitions – In addition to how closely the sound source sticks to a given pitch, there’s also the action of transition from one note to another. As unrealistic as it is for something to not modulate around a pitch center – it’s just as unrealistic to have no slide between notes on fretless instruments and especially a voice (at least on a legato line). As long as the phrase is continuous there will be some degree of glissando between the notes. In Waves Tune you have a “Note Transition” function which allows for more natural or more forceful transitions – measured in milliseconds. In Auto-Tune, source sound is broken into notes and curves. The “curves” are the transitional points, and can be manually stretched and bent. In Melodyne, note transitions are controlled by an angle setting that kicks in when using the pitch altering handle and placing the cursor at the edge of a note segment.

Formant Control – A key element to all three is the ability to correct for formant displacement that would occur with regular pitch shifting. All three programs use different algorithms that can be modified by the pitch range of the sound source. While Waves Tune simply offers an on/off control and voicing range (bass, tenor, alto, soprano), Auto-Tune and Melodyne both offer some more interesting options. Auto-Tune comes with a “Throat” control which allows you to change the width of harmonic resonance that would occur from having a smaller or larger throat size. This algorithm is used in other Antares software, and can create the illusion of a persons head being larger or smaller! Melodyne has a more practical and interesting control – an independent harmonic shifter for the formants themselves. One of my favorite uses of Melodyne is not actually pitch correction, but lifting the formants as a way of exciting a vocal. This is good for people who’s voice could use a little excitement, or for a thinner voice to sound a bit breathier by shifting the formants down. Mind you, formant shifting does not actually change the pitch – it changes the placement of the harmonic bands where signature formants are occurring.

Draw Function – One of the cool things about Auto-Tune and Waves Tune is that you can actually draw the pitches you want to produce. This allows for pitch automation in a way that is otherwise unprecedented. The one drawback of Melodyne is that the company has rejected the implementation of this very useful feature – though separating notes and using more conventional pitch altering tools can certainly get you far (just not as quickly).

Unique Features – Different programs have embraced unique feature sets in anticipation of end user requirements. Melodyne can act as a rudimentary DAW, allows for advanced rhythmic correction and amplitude shifting – in case you want to rework a sound source in any way. Auto-Tune has a Vibrato creator that can allow you to put in pitch variance that didn’t previously exist, as well as a ‘Humanize’ function that varies the re-tune action based on the duration of the note being effected. In addition Auto-Tune can transpose as a traditional pitch shifter (no formant correction), while acting as a pitch corrector (with formant correction) in the same pass. Waves Tune, well, Waves Tune is just really fast and easy to use (and also allows for creating artificial vibrato). For the really ambitious user, notes can also be triggered by MIDI.

Techniques

There’s a number of techniques one can use as a mixer, producer, or editor when it comes to pitch correction. I’ll share a few of the things I’ve done and hopefully you will comment below and share some of the things you’ve done.

First, there’s really two applications of pitch correction.

  1. As a subtle way to lock in an off-pitch in a performance
  2. As a special effect to make someone or something sound like a robot from Cydonia.

To be subtle, it helps to understand that pitch is the perception of frequency. Meaning, to be on pitch, one does not have to actually be exactly on the frequency – the sound just needs to center around that frequency. You really don’t need to be heavy handed with the tightness (speed). A little nudge will at least lock the sound in enough to perhaps be “pitchy” for a moment, but not “off pitch.” For a natural performance, pitchy is not the end of the world. Also, don’t rely on the pitch corrector as your only tool in the arsenal. If there’s a really out moment, you might be able to clip a snippet of a similar note or phrase from elsewhere in the song and paste it in, or cut out the off moment and time stretch the moment before it to reconnect the sound. It’s better to use a variety of approaches in subtle ways then to rely heavily on just one technique. Also, listen closely to how legato phrased notes slide together – they shouldn’t sound like distinct glisses, but also shouldn’t sound like sudden jumps either – unless it was done purposefully or is a distinct part of the performer’s style.

For a natural performance, really assess the player’s/vocalist’s vibrato. String players and vocalists who are classically trained but still developing as musicians tend to be a little less controlled when it comes to vibrato – or they go the other way and get too stiff. A long sustained note generally falls into a vibrato as the muscles of the throat and diaphragm tire. If the vibrato is swinging more than a quarter tone in either direction, I would tuck it in a bit. If you have a performer or singer who is just super controlled and doesn’t waiver a drop – give it just a hint of quiver and see if that opens up the moment a bit.

Now, for the fun stuff. Here’s a few fun ways to mangle up a vocal and turn it into something weird – while straying from being totally cliche.

Fun Stuff!

Let’s say you want that “tuned” effect on a vocal, but you still want the vocalist to sound like a human being. The trick here is to have natural note transitions, but unnatural pitch tightness. Use graphic mode to make sure your vocalists voice moves like a human being’s, but sustains robo style.

Vocoder With Auto Tune Pedal Car

Or, do the opposite – hard tune the transitions, but keep the actual sustain of the voice loose. This will add just a glimmer of synthy harmonic distortion – just something slightly surreal.

Here’s a fun one I learned from Chris Athens. Copy a track and take the cadences at the end of each phrase. Tune those cadences up to a different note that is still relevant to the chord the vocalist is on. Now your vocalist is harmonizing with her/himself. Tuck that harmony vocal way down, or mute it’s output but send the signal off to the main vocal’s reverb/delay. This will reinforce the implied harmonies and add a little excitement.

One thing I like to do with strings when working with a dance or modern hip-hop track is to hard tune them, sometimes twice, even using different tuning programs. Strings have a natural waver that occurs from the push of the bow changing the tension on the string. It happens really subtly and really fast, so it’s not really heard, it’s just part of the sound. But with pitch correctors you can take that waver out. You’ve made the natural string now sound like the best synth string patch ever heard. This can also be effective with horn instruments. Antares Auto-Tune has a specific “instrument” mode that you can experiment with, and I’ve heard great results from even tuning a fretless bass on an electronic style dance track to get that “perfect” pitch.

One last fun one I recommend playing with: Copy the track you are working with. Hard tune one track to the pitch, but go a couple cents sharp (just one or two). On the copy, hard tune to a couple of cents flat. Set at equal volumes and pan slightly apart. Suddenly your sound is very wide. It’s a unique chorus-type effect. The more they overlap, the more of the “swishies” you will get from the two versions going in and out of phase with each other – which can be cool. The more they are apart the exponentially wider the vocal will stretch, because those quick phase conflicts will trick the ear when they come from different directions.

Conclusion

Since pitch correction became popular, there has been a divergent rise in the appreciation, as well as distaste, for tuning. Pitch correction, like any other tool, is all about what you do with it. So please share some of your thoughts and techniques in the comments section below, and keep checking in for more great articles.

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Vocoders have been around since the method was used first to synthesize a human voice in the 1930s. The word itself is derived from combining the words VOice and enCODER. For a brief history of the Vocoder and some of the artists that have used them, see Ian Vargo’s excellent article here.

Auto-Tune vs. Talk Box vs. Vocoder vs. Cross Synthesis

There is some confusion regarding the difference between these processes which should be cleared up first:

Vocoding is a form of Cross Synthesis, which is nicely described here by Julius Smith:

Cross-synthesis is the technique of impressing the spectral envelope of one sound on the flattened spectrum of another. A typical example is to impress speech on various natural sounds, such as ‘talking wind.’

Let’s call the first signal the `modulating’ signal, and the other the ’carrier’ signal. Then the modulator may be a voice, and the carrier may be any spectrally rich sound such as wind, rain, creaking noises, flute, or other musical instrument sounds. Commercial [hardware] vocoders used as musical instruments consist of a keyboard synthesizer (for playing the carrier sounds) and a microphone for picking up the voice of the performer (to extract the modulation envelope). (source)

In other words, only the frequencies that are present in the modulating signal are retained in the carrier signal after the envelope is applied. In software, vocoders can usually function as inserts on an audio track, as an instrument on a virtual instrument track using a sidechained input from another audio track or a live external source, or in the case of devices like Vocal Synth 2, either as an audio insert effect or virtual instrument.

Random thought: What would happen if you Vocode a Vocoded signal?

Auto-Tune is designed to sort of quantize a vocal signal to the closest pitch or scale degree. You begin to get that robotic vocoder-esque sound when you push it hard so that the pitch jumps abruptly from note to note. But the process is significantly different from vocoding.

The Talk Box is also a very different process:

… is usually an effects pedal that sits on the floor and contains a speaker attached with an airtight connection to a plastic tube … the speaker is generally in the form of a compression driver, the sound-generating part of a horn loudspeaker with the horn replaced by the tube connection. The other end of the tube is taped to the side of a microphone, extending enough to direct the reproduced sound in or near the performer’s mouth. When activated, the sound from the amplifier is reproduced by the speaker in the talk box and directed through the tube into the performer’s mouth. The shape of the mouth filters the sound, with the modified sound being picked up by the microphone. The shape of the mouth changes the harmonic content of the sound in the same way it affects the harmonic content generated by the vocal folds when speaking. (source)

Carrier & Modulator

Vocoder With Auto Tune Pedal Guitar

“One of the earliest vocoders was developed by Homer Dudley in the late 1920s/early 1930s at Bell Laboratories. Large-scale telephone networks were being implemented at the time, and the vocoder was developed as a potential solution to bandwidth issues. These early tools were designed to encode speech to reduce bandwidth, allowing multiple voice signals to be transmitted over the same cables. Vocoders even underpinned pivotal World War II technologies, such as the SIGSALY system used for secure voice transmission.” (Vocal Synth 2 Vocoder manual – iZotope)

(image source)

While the use of the vocoder is typically associated with the robotized voice you are undoubtedly familiar with, and the processing method can be used on any sound especially those with distinct transients such as percussive sounds. Don’t feel constrained by the name — try experimenting with sounds other than vocals — replace or parallel process rhythm parts for example to get a beat that tracks the harmony. I’m a big fan of misusing software for creative effect – unlike hardware; it cannot be broken with bold experimentation.

Below is a collection of software Vocoders (in no particular order) that I recommend based on personal use. I welcome any additions to the list from readers inclined to contribute. They all work great on vocals of course, but as mentioned above, I suggest a healthy dose of reckless abandon and misuse to get your creative juices flowing.

EVOC 20 PS by Apple

Price: $199 – included with Logic Pro X

This is the vocoder and polyphonic synth that comes with Logic Pro’s excellent suite of virtual instruments. (Check out my Synthesis 101 tutorial series that features Logic instruments here)

The interface is accessible and well organized — once the three modes (Analysis, Synth, Vocoder) are understood and the Side Chain input is set up, you will start getting immediate results. The Synth section (Carrier signal) can be a blend of two waveforms or an FM modulated waveform. Built-in modulation, noise generation, onboard effects and a cool Freeze function (which freezes the current vocoded sound to be used as a straight-ahead synth voice) are nice features. Voiced and Unvoiced detection is also available for increased intelligibility if desired.

Vocal Synth 2 by iZotope

Price: $199

This plugin by iZotope is extremely powerful and sounds great from the very first launch. It is addictive, so make sure you’ve got some extra time on your hands before you fire it up. There are three main modes to be aware of off the bat:

  • AUTO: The internal synth engine of the plugin is used to generate sound. Insert it on an audio track and press play.
  • MIDI: With this mode, you can control the harmonies generated with a MIDI controller (eg. Keyboard)
  • SIDECHAIN: In this mode, you can drive another synth, guitar or other sound sources through the Vocal Synth modules.

The help screens give clear and concise setup instructions for each mode.

In addition to the Vocoder Module, there are four others – Biovox, Compuvox, Talkbox and Polyvox. The interface uses a nice graphic to display the relative influence of each.

Auto-tune Pedal Guitar

There is also a slew of audio effects that can be easily routed in any custom configuration simply by dragging. The Shred module, in particular, creates a great granular stuttering effect that’s worth the price of admission.

There’s A LOT of functionality in Vocal Synth 2 and I encourage you to dig deep.

MVocoder by Melda Production

Price: $57

The MVocoder is a feature-rich device that comes with an exhaustive 102-page manual and allows for the manipulation/modulation of every conceivable parameter. Four Modulator sections include morphable shapes, envelopes, followers and more. The Band Graph and Band Matrix sections alone make this a powerful tool. There is an onboard upsampling section and mid/side capability.

The more time I spent with it, the more I liked it as I continued to uncover new functionality, new graphic interfaces, and surprising layers of control that resulted in nuanced to extreme sonic variation. It even has 11 interface styles with custom colors to accommodate your aesthetic taste.

As with many plugins of this complexity, the learning curve is steep and to take full advantage of all that this device has to offer will require a significant time commitment. For what this thing does, the price is ridiculously low. But there is no price/functionality relationship here. The MVocoder is for those looking to explore vocoding in great depth with meticulous control and programmability at every turn.

Vocalizer Pro by Sonivox

Price: $199

The Vocalizer Pro has a stunning, albeit initially intimidating interface, and provides access to four identical spectral synthesis modules with customized routing capability. The modules include various synthesis methods, envelopes, multimode filters and LFOs. There is an Effects Tab for built-in EQ, Chorus, Delay and Reverb, and an excellent Browser system based on genre, color and character descriptors. Eight Snapshot pads allow on-the-fly access to user presets and eight Chord pads will recall keyboard notes and chords. This device sounds great right out of the virtual box and is almost immediately usable. Once you understand one module and the effect of the various synthesis methods you are ready to roll.

Lector Vocoder by Waldorf

Pitch Correction Pedal

Price: $179

Vocoder With Auto Tune Pedal Guitar

The Lector Vocoder is a single window interface that includes four main sections: Input Carrier signal controls with Unvoiced detection for intelligibility, Synthesizer (2 oscillators, filter and amplifier sections), Vocoder filter bank with modulation and analysis controls, and an onboard Effects section that includes: overdrive, chorus, delay and reverb. It took some futzing to get this device to do what I wanted, but the results were reasonably good. I recommend a good read through the manual to avoid unnecessary frustration. The Waldorf sound engine is well-known and respected and provides a strong foundation for Vocoding in this plugin.

Vocoder With Auto Tune Pedal Car

Orange Vocoder IV by Zynaptiq

Auto

Price: $189 (older version price)

The Orange Vocoder IV will be the latest offering by the innovative developers at Zynaptiq but has not yet been released, so I’m unable to make any comments or personal observations. However, check back after the release date for an update to this article. Until then, here is some preliminary information from Zynaptiq:

Initially developed by Prosoniq in 1998, ORANGE VOCODER has since evolved through numerous iterations, always staying at the cutting edge right to this day. It has a reputation for being the single most transparent sounding and flexible vocoder plug-in available … it features a built-in 32-voice synthesizer, eight different vocoder algorithms ranging from analog modeled circuits to far-out digital cross-synthesis modes, filter-bank freezing and reverb, a 10-band graphic EQ, and more…a dream-machine for creating new sounds!

I can say that the current version pictured below is a beautifully designed plugin that sounded immediately great from the very first instantiation. It features two sound sources which can be waveforms or samples, two modulators which be set to an LFO, envelope or dedicated pitch modulation, ring modulation, onboard reverb, filter, graphic EQ, unvoiced detection, mixer section, and a freeze button. I am anxious to see and hear what improvements the latest release will have to offer.

Conclusions

Vocoder For Sale

Vocoder

Vocoding is not just about voice mangling or robotizing; it is a unique form of cross synthesis that works well with a variety of source material and live audio input. If you haven’t experimented with vocoders in the past, now is as good a time as any. It may be just the thing to inspire new directions in your work.

Check out my other articles, reviews, interviews and my video tutorial series, Synthesis 101 available exclusively on The Pro Audio Files.

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